Kibbo – a Qur’draak slave
Jarrdregg – a Qur’draak slave
Edgrin Galesong – a bard from Ban-Olfden
Kerrdremak – a Qur’draak priest
Into the Darkness
21 Fiann, 3032 PA
Once the party had recovered from the ordeals of the previous evening, they set out into the woods. Jeva led them unerringly in the direction of the monastery and, once they had cleared the forest, the party soon finds obvious tracks left by the abducted children and their mysterious captors.
It wasn’t long before the heroes discovered a staircase leading down into darkened paths beneath the earth. The constant woodland background noise seemed to liquefy in the murk below the surface. Replacing it was the occasional quasi-discernible whisper, moan, hiss, or intermittent echo of jangling chains.
Jeva, reluctant to venture into where ‘the diggers live’, retreated to the forest edge. She made Sonia promise a safe return with the missing children, and seemed excited that she might be able to return to Falcon’s Hollow once the quest was over.
Lighting a torch, the heroes ventured into the inky blackness below Droskar’s ancient monastery. A long staircase eventually opened into a large chamber, dusty and broken from centuries of neglect. An obelisk of black glass, broken into large chunks that lay scatted around the room, was being worked on by a gaggle of strange humanoids. They resembled dwarves, but with stunted features and patches of scaly skin.
The creatures jabbered at the newcomers in a strange dwarven dialect. Even Boris could only make out a few words. When one of the workers tried to leave the room – possibly to summon help – the situation became violent. The chamber was filled with the crash of sword, spear and shield. The ozone scent of discharged magic hung in the air from the spells of Sonia and Kiera.
The creatures were quickly subdued, but two of the workers volunteered to help Boris, naming him ‘The Great Liberator’. Kibbo and Jarrdregg quickly displayed their usefulness by pointing out where the abducted children could be found, as well as warning about a ghost that haunted the ancient subterranean passages.
The Chamber of Penance
The party made their way deeper into the lair of the Qur’Draak, their erstwhile guides happily tagging along. At a nearby junction they hid as a suit of dwarven armour hovered past. It dragged an axe behind it and its passage filled the corridors with an acrid smoke. Once the disconcerting apparition had moved on, the heroes could hear the sounds of confrontation ahead. Metal crashed and crockery shattered amid the shouts of both Qur’Draak and human.
Charging ahead, the party entered a dining hall of some sort. A pair of humans stood on a table, using everything at hand to fend off the group of Qur’Draak that surrounded them. The wreckage of their struggle, smashed crockery and dented pots, lay everywhere. The party recognised Kimi Eavewalker, one of the children from Falcon’s Hollow and immediately attacked the Qur’Draak. Their surprise assault was devastating, and the surviving creatures fled.
Taking only a short moment to ensure the girl and her companion were unharmed, the group rushed after the fleeing Qur’Draak. They were quickly brought to a halt when, arriving in a chamber of worship, they were confronted with a larger group of the creatures. Boris attempted to taunt the Qur’Draak, but the leader – a larger, deformed specimen with blue scales – opted to parlay instead of fight. The shaman, Kerrdremak, brokered a deal with Boris. Kerrdremak and his allies would aid the party and, in return, the heroes would kill the Qur’Draak chief and install the shaman as the new leader of the tribe.